local L0_1, L1_1, L2_1, L3_1, L4_1
L0_1 = {}
monsters = L0_1
L0_1 = {}
npcs = L0_1
L0_1 = {}
L1_1 = {}
L1_1.config_id = 28001
L1_1.gadget_id = 70310015
L2_1 = {}
L2_1.x = 1115.177
L2_1.y = 287.486
L2_1.z = -431.919
L1_1.pos = L2_1
L2_1 = {}
L2_1.x = 0.0
L2_1.y = 0.0
L2_1.z = 0.0
L1_1.rot = L2_1
L1_1.level = 1
L2_1 = {}
L2_1.config_id = 28002
L2_1.gadget_id = 70310015
L3_1 = {}
L3_1.x = 1115.159
L3_1.y = 287.206
L3_1.z = -437.905
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L0_1[1] = L1_1
L0_1[2] = L2_1
gadgets = L0_1
L0_1 = {}
regions = L0_1
L0_1 = {}
triggers = L0_1
L0_1 = {}
variables = L0_1
L0_1 = {}
L0_1.suite = 1
L0_1.end_suite = 0
L0_1.rand_suite = false
init_config = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L1_1.monsters = L2_1
L2_1 = {}
L3_1 = 28001
L4_1 = 28002
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.gadgets = L2_1
L2_1 = {}
L1_1.regions = L2_1
L2_1 = {}
L1_1.triggers = L2_1
L1_1.rand_weight = 100
L0_1[1] = L1_1
suites = L0_1
